CptSpaceToaster

Results 63 comments of CptSpaceToaster

I'm not sure this is a bug, or if this a mistake in implementing the API. 1.) Define "When it turns night" (certain tick value? just anytime it's "dark?") 2.)...

Thank you for the video. That was quite helpful. At certain times of the day, it looks like the liquid renderer starts stepping on it's own lightvalue entries when rendered...

The old renderer for 1.7.2 wasn't capable of coloring anything but solid blocks. The new system we have is fundamentally different, but attempts to color everything. Fences, half slabs, chests,...

Some documentation that explains on a technical level, why things turn blue: https://gist.github.com/CptSpaceToaster/8b6dbd107e5fe44ab7b7

Yeah, I basically removed the entire lightmap texture system (it's still there, just unused) Hardcore darkness will fire off it's transformers, but it won't change any behavior. I'll have to...

It looks like the only remaining issue on this would be the glowing-eye overlay that spiders and endermen have. Currently... when they are lit on fire, the fire appears green.

Color and overlays appear to be rendering properly. Now we have an intermittent issue where the entire mob appears to flash white near or at the edge of a colored...

I've flip-flopped them twice... I'm convinced that Deobfuscated and Searge go by both names... When I have time to work on this some more, I'll definitly have to look at...

This is definitely on the [compatibility list](https://docs.google.com/spreadsheets/d/1mfAradGBs1U2LOVHIW6_2FNKnc4pKB00qr9VAYtrKZc/pubhtml) I don't want to let this die, but I have other issues that need to be addressed first. Thank you for posting.