Cplhardcore
Cplhardcore
**Mods (complete and add to the following information):** - **Arma 3:** `2.16` - **CBA:** `3.17.0` - **ACE3:** `3.17.0` **Description:** When pressing the ACE prep grenade key with no grenades, the...
**When merged this pull request will:** - Rework overdose slightly, for better handling with external mods with multiple dose levels for one kind of medication - splits overdose into its...
**When merged this pull request will:** - Makes headers slightly clearer as to what Exceptions mean ### IMPORTANT - If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in...
**When merged this pull request will:** - Adds 6 new hitpoints to the ace medical system (Neck, Chest, and four upper limbs) for better compatibility and modularity to other medical...
**When merged this pull request will:** - Change wounds to be less punishing to blood loss - Tweak wound generation and creation to be less proactive in merging wounds and...
**When merged this pull request will:** - Allow players to take launchers off others backs, without needing to go through the inventory ### IMPORTANT - If the contribution affects [the...
**When merged this pull request will:** - Adds a body part damage cap to prevent excessive wounds ### IMPORTANT - If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes...
**When merged this pull request will:** - adds common nato caliber 5.56 ammunition and magazines ### IMPORTANT - If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in this...
**Mods (complete and add to the following information):** - **Arma 3:** `2.20` [e.g. 1.00 stable, rc, dev] - **CBA:** `3.18.4` [e.g. 3.0.0 stable, commit hash] - **ACE3:** `3.20.0` [e.g. 3.0.0...