Cplhardcore

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For reference, this is the damage done by a vanilla AK-12, with a damage cap of 40 ![damage cap 40](https://github.com/user-attachments/assets/3c93db1b-fa84-459c-88d4-6357ab196a03) and this is the damage done by a vanilla AK-12,...

> Can you elaborate on why this is needed/wanted? Atm I don't see the point of this. One of the complaints i hear about Ace Medical is the unrealistic amount...

> Fair enough. Is there a combination of medical settings that could make a unit unkillable? Fatal damage source to large hits, Fatal damage chance set to 0, fatal injuries...

> I apologize for being unclear. What I wanted to know is if this setting would allow someone to be invincible (as in damage is possible, but it's limited) and...

> It might be nice to add something which forces some event if the unit is damaged above the damage cap, like an immediate call to uncon or cardiac arrest....

> > > It might be nice to add something which forces some event if the unit is damaged above the damage cap, like an immediate call to uncon or...

Right now this PR is on hold, as support for multiple muzzles breaks disposables

thanks to johnb, this PR should be good to go

> I don't hate this on principle but oh dear this can break in so many ways (both itself and BWC) I know, its horrible for BWC, but its a...

> Some other considerations: Do you bleed twice as much for explosions now? (I have a feeling you do), Yes, but there is another PR in the pipe that reworks...