CoreyHendrey

Results 20 comments of CoreyHendrey

I have this error also on Ubuntu 18. It seems to happen no matter where I attempt to send a message though.

https://github.com/Revolutionary-Games/Thrive/assets/18731181/7a8d1e3a-b86a-49c9-bb69-12a42798aa87 Can't seem to reproduce this, the membrane slider doesn't move with 0 MP.

A possible(?) division by zero, I guess, would be this costPerStep: ```csharp if (cost > Editor.MutationPoints) { int stepsToCutOff = (int)Math.Ceiling((float)(cost - Editor.MutationPoints) / costPerStep); data.NewRigidity -= (desiredRigidity - previousRigidity...

Sounds like a good idea to me. @dostertag Did you wanna have a crack at adding the Update() to entities? :)

Hey @dostertag If you have no local changes you'd like to hold on to, do this. git reset --hard upstream/master git push origin master --force That will make your repo...

Otherwise just try git pull upstream master git add . git commit -m "Syning with upstream" git push origin master

Well, you're repo is even with upstream now. Have you refreshed it properly in your editor? Oh you won't be! Git is a huge headache to learn. I spent about...

Hey Ciaran, I highly suggest going through this: https://learngitbranching.js.org/ It will really teach you a lot about git and how to use git bash. If you still have questions I...

Could we make a parent character class to derive enemies and players from, instead of just an interface? In my experience, there is always a lot of similar code. Or...

I think the algorithms should output which way to move, and the parent character class will take those as inputs to move the character. However the player will use the...