Aidos
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Add update() to Entity
I think we should also add an update function to Entity.
This will be where all the logic gets called for each entity every tick. Moving, placing bombs, collision detection etc.
Keeping it separate from draw() would be a good idea I think.
Sounds good to me. Update method would update instance variables of entities.
We should include a update method for changing the variables related to game as a whole too. What do you think ?
Sounds like a good idea to me. @dostertag Did you wanna have a crack at adding the Update() to entities? :)