CookieNoob

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it's probably trying to target a bone which is under water https://github.com/FAForever/fa/blob/develop/units/XSB2205/XSB2205_unit.bp ``` TargetBones = { 'Abovetgt', 'XSB2205', }, ``` I really doubt that the torpedos (which are underwater) would...

you are correct, the beam hits the torpedos directly and is still over the water surface. I couldnt reproduce it at first since my dev version of the game loads...

teamcolors and how they are displayed are handled in the engine, I tried to change the teamcolor function before, but that just doesnt work from the LUA side (I tried...

it's not tracking.... the bombs are just launched in the direction of the estimated target position. try to play around with these values: https://github.com/FAForever/fa/blob/22737d8080277b0bc7b3752bab538c7d81578b83/units/DEA0202/DEA0202_unit.bp#L507-L512

the important thing is that there is tracking in the game. I.e. anti air missiles track their targets, in the nomads mod there are several missiles that do that too...

possibly related to the replays that don't show up: https://github.com/FAForever/client/issues/420

Softly tracked down the code that isnt working as it is supposed to in the secondary legacy server: https://github.com/FAForever/legacy-secondaryServer/blob/master/replays/replayServerThread.py#L603 its probably the same problem for the coop replays

it was suggested before, but having (similar to the "ladder map pool" you showed here) a list of most popular or (even better) featured maps on top of the list...

maybe add size and player count to the featured map list as well i.e. `crimson feud 5x5` `4 players`