UnityURPUnlitScreenSpaceDecalShader
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Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
https://docs.unity3d.com/Packages/[email protected]/manual/renderer-feature-decal.html Unity 2021 introduce it's Decal system in URP Ver.12. I found it's Screen Space technique is similar to this solution. Is it possible to implement NormalMap feature into this...
Shadow simply does not appear. Works fine in regular Multipass. I'm not very savvy with writing shaders, this may be of value: https://docs.unity3d.com/Manual/SinglePassStereoRendering.html
Decals work fine in the game window preview but "slide" on AR builds. Video attached. *Only* the white text reading "****" is a decal in this clip - the other...
My texture looks like this:  However, the game view looks like it's not a hexagon  How could I fix this issue?
hi. I have a doubt. The coordinate system of the viewing ray in the vertex is the right-handed coordinate system. It needs to be converted to the left-handed coordinate system....
I'm attempting to use this shader to create screenspace decals with a custom Isometric camera I created by shifting one of the elements of the camera's projection matrix. I have...
-- Adivises now are comments inside the Shader -- ====== Just a suggestion ====== ``` // see README here: // github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader Shader "Universal Render Pipeline/NiloCat Extension/Screen Space Decal/Unlit" { Properties...
Hi ColinLeug-NiloCat, First of all thank you kindly for providing a solution for decal projectors in URP, as it's quite an important feature yet missing in forward renderers. I've been...
Hi Batched Draw Calls not happen how can I fix it?
Steps to reproduce: 1. Setup cubes + decal textures as per instructions in the "default layer" 2. Have a main camera with a culling mask that doesn't include the "default...