Jannik Tappert
Jannik Tappert
So i also added a new PR for the way titles are handled. See https://github.com/pagefaultgames/pokerogue/pull/1055 It this gets merged i would kindly ask you to implement it the same way...
> Added teams for all evil bosses. Still need logic to select which boss spawns as well as maybe locking these after the player's first classic clear. > > @CodeTappert...
Or, if you want, i can create a pr for your fork that adds localization like it should be
Hey i added a PR to your branch https://github.com/TempsRay/pokerogue/pull/1 With this localization now work and i added german localization
It should definitly not be under "ball". Either change ball to "items" or "bag" and then have several slides like in the real games or place it somewhere else
> > It should definitly not be under "ball". > > Either change ball to "items" or "bag" and then have several slides like in the real games or place...
Probably yes. But i think having the scanner there is at least as annoying as having a extra click. Having the toogle in a existing menu like the shop overlay...
> > Probably yes. > > But i think having the scanner there is at least as annoying as having a extra click. > > Having the toogle in a...
> New colors:  > > They all range from contrast 4.5 to 5.5 according to https://www.siegemedia.com/contrast-ratio. I also changed partial hints to only show move effectiveness, as that's a...
Well i just saw that there isnt a number text to the move anymore...Thats bad with how similar the colors are