Darren Eberly
Darren Eberly
Yeah BasicSprite doesn’t support rotation because rotation is incredibly expensive in collision/hitbox operations, so we wanted to provide an option that doesn’t use it for users who don’t need to...
I don't think this is likely to be included functionality in Arcade unless someone brings forth a suitable PR. Anyone who needs this flexibility in the TileMap loader, I would...
Upon further inspection this actually does get used in the docs directly, I didn't realize we were including this file into the doc build. Need to think about that more.
Yeah we should be able to just link to the GitHub page for it in the docs, anyone contributing is gonna have to use GitHub anyways so it's not that...
This is probably ready to go now, but I'll wait for at least @einarf or @pvcraven to give an okay on merging that we're happy with the changes here. Basically...
Yeah this was definitely handled by the consolidation I did in #1939
Actually the CONTRIBUTING file is included directly in the doc build, though it would be trivial to add in MyST Parser extension to sphinx to allow us to just include...
@cspotcode Is any of this still applicable with the new hitbox system?
We have depth testing in Arcade 3.0 now I thought?. There is a `depth` parameter on the Sprite that to my knowledge should be working. I could be wrong about...
I think the only real concern I have about performance related to depth testing is do we have GPUs that don’t have a hardware depth buffer? I don’t think OpenGL...