Darren Eberly
Darren Eberly
Arcade has a resource handler system, which is what the built-in `:resources:` system uses. This system allows users to add their own custom resource handles that function the same way,...
#1038 added the ability to do input polling to the Window class. Need to add examples to the documentation demonstrating this, and maybe cover the difference between event based input...
Suppose I want a light that follows the player, something like a torch. Obviously this needs to update as the player moves. I initially accomplished this by using the clearLights()...
Currently my understanding of how networks are handled in miniboss, is that a service group has a network associated with it, and you can optionally set the name of that...
Currently in (I believe) every chapter of the book from the point at which physical devices are introduced onwards uses a hard set device name in the `eng.properties` file to...
This converts the README and CONTRIBUTING files in the Git repo to use Markdown as discussed in #1910. These are only displayed on the GitHub repo(and the PyPI page) and...
Arcade has the ability to draw hitboxes for a Sprite, SpriteList, or Scene. However, this function essentially loops on every sprite, and makes a call to `arcade.draw_line_strip` with the adjusted...
The Platformer Tutorial has not been updated since the 2.6 release. Need to do a holistic overview of the whole thing and update every chapter with new best practices and...
The PhysicsEnginePlatformer class has the beginnings of a jumping system. In the platformer tutorial we have previously largely handled the jumping logic within the game, with only the use of...
Currently there is only two examples for using controllers in Arcade. The `dual_stock_shooter` and `sprite_move_controller` examples. Outside of these examples we don't really have a section covering using either the...