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>So, it makes sense that the CLI doesn't find a class that's defined in .py files in the game. However when the game is launched the python module is imported...

The thing I'm mostly uncomfortable with is that this allows code injection into unrpyc. Now of course, when you're already running an ren'py game this isn't the biggest issue, but...

I just realized I never replied to this but regarding the earlier: >I'm not too sure about the first part as it seems quite a dirty hack That is a...

Yeah, not being able to give options to un.rpyc is limiting in that aspect. Not sure how to change that nicely. this logic is normally in the compressed blob part...

>Couldn't it just come from a heavy-handed use of advanced custom statements and displayables ? To do this you need to mess with the resulting output pickle, or write something...

Closing this as games trying to inject code into unrpyc is something we definitely do not want to support.

Probably python3 porting residue. Thanks for the report!

Looks proper on a first overview. Do you know if there's a way to test no_std compliance so this isn't accidentally broken in the future?

>If I interpret you right, you are referring to it as "to make sure that it just compiles under no_std specifically", right? Yeah, that is correct. Having that guarantee from...