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Try decompiling that single file with legacy ;)

>To decompile this app you need to run the unrpyc legacy (v1.3 with python2). No, only to decompile that single file. The rest was compiled with 8.1, go figure why.

>Strange. I decompiled and astdumped everything error free with v1.3.0. Tested the game even a few minutes(fast skip) and encountered no issues. Very curious. Seems for everything I ripped out...

I'm currently of the opinion that doing both is a good idea. I've added some detection, but the format makes it hard to detect all. That said, if we can't...

This is now a port of the accepted rust-lang/rust/pull/124389

Since the original tree seems rather simple (camera's at x=0, y=-a, z=-b) and it's looking in the positive z direction, the 3d render equations can be enormously simplified. check out...

I've pulled it into a `dev_tl` branch in here for now, and added a commit on top of it with some refactoring. Also removed a few branches that weren't necessary...

I'll fix that (and add a comment to note why it is needed). What other traps do you mean though?