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You can find the state of things on the dev branch rn, most things have already been processed. `magic.py` was always python 2/3 compatible as it's borrowed from another project...

Man, I was not looking forward to handling this one (due to the sheer amount of black magic that I poured into it), but `un.rpyc` and variants have been fixed....

>The pulls can be closed i think. The other is with four years also outdated, same for the game branches. Aight.

> I can relate. Did try my hand on this ~two years back out of curiosity and just got frustrated following the errors through the "strange" code. Not easy. Didn't...

>Something came to mind: Did you not mention something about the new ren.py files and how we need to implement support for them? They where forgotten or not? Any `_ren.py`...

What the hell, it's failing in the dir(ast) call. That's new. Oh, I figured it out. That RPYC file seems to have been compiled with ren'py 7. And then for...

Going through it, I'm surprised it fails this late honestly. For some reason, the normal AST nodes do get their attributes loaded as actual unicode strings, but atl nodes don't....

Yeah I don't want to bother renpy devs with this, sorry for that. I'd like to keep my contributions to ren'py useful as well (I did prototype the first version...

>Yes, but they still exist in the py3 pickle module, right ? Or is old-style screen support broken under Ren'py 8 ? Not sure what the py3 pickle module has...