Celtic Minstrel

Results 112 issues of Celtic Minstrel

There's a TODO comment for it in the code. It looks relatively simple to use the ANSI C signal handling facility, but I don't know if there's a better way...

Since EcEntryBase has a virtual function `print_value` but its destructor is non-virtual, this yields a compiler warning. I also get a compiler warning on Windows for the AbortLogger destructor (never...

These signals don't necessarily represent an error condition, as they can be sent to request the program to shut down gracefully. Thus, I think it's strange that Loguru treats them...

I tried saving a `uint64_t` and got a "Can't serialize type" exception. Even if you can't support uint64_t (not sure if the plist format can represent it fully), it seems...

There seems to be no license file in the repo, which technically means that no-one is allowed to use this in anything without explicit permission (presumably not your intent). Could...

Campaign
MP
UI
Lua API
Schema

These are the extra features that were pulled from #5663, as a draft for future reference.

Unit Tests
Lua API
Schema

As described on the wiki, the action can trigger on the wrong hex if the mouse has moved during the callback. In addition to directly fixing this, I've added a...

Lua API

This moves many units from campaigns to core, allowing addons to safely use them without having to copy them into their own addon directory. The following units have been moved...

Campaign
Graphics
Units

For example, this could allow you to tailor a map to the movement of a specific unit type, or modify terrain based on properties rather than just the terrain code.

Lua API