Celtic Minstrel

Results 1094 comments of Celtic Minstrel

I had this problem too, but I don't think it's always related to external changes - it just happens periodically. Maybe I'll try the prerelease build since those new settings...

So it's great that you did something about this! However, it's less helpful than I'd hoped. At least I can reduce "max concurrent" which is pretty clearly documented, so hopefully...

A link to their repo would be handy to have, then (probably can find it by searching but it's faster if there's a link).

The Perforce server version seems to be "2018.1/1687724", and I typically have few files in the default changelist (probably less than 20), and perhaps a few in other pending changelists....

It appears that the `` API can and does correctly save unsigned integers greater than 2^63-1, so perhaps it would indeed be good to support `uint64_t` in the library. I...

Ah, thanks. It'd be more convenient if this was mentioned in a standalone file though. (Plus, if done right, GitHub will show the license in the stats line along with...

I'm also getting this, in my case a REQUIRE() that calls a FAIL() - I configured my logger to fail the test if anything unexpected is outputted to the error...

Does this only support regions composed of shapes, or can it also handle a region defined by a texture? (For example, "only draw if the corresponding pixel in the clip...

Looking at the code, I don't see an obvious way to subtract objects from a clipping mask. For example, suppose you want to add a rectangle to the mask, then...

Maybe it's possible to add some option to the DividedMaze algorithm that limits the number of times the space is divided? I didn't see any obvious way to do it...