Tristan Grespinet

Results 32 issues of Tristan Grespinet

Help me !

A quick summary of the use of 32/64 bits values in Godot. Godot internally uses 32 bits Integers in its structs/classes and 32 bits Floats as well (named real-t). Godot...

We tested multiples time if a Reference set as a property in a Kotlin Script is properly freed but we never tested to create a Script that inherits Reference itself....

bug
topic:core

This one is a bit of a mindfuck for me so I might be confusing. Let's say we have a regular Godot Object without script sent to the JVM as...

The way we currently handle conversions for several types is not centralized in one place, is error-prone, and not other-JVM-language friendly. The 2 main cases for that are the 32...

enhancement
topic:entry-gen
topic:api-gen
topic:core

This one is a tricky issue. When nodes have been freed from memory, our plugin just automatically detects when it happens and detaches the listeners/events. by the mean of `is_instance_valid`....

This new model makes use of Godot's instance binding, a feature available for every Godot Object and reworked for 4.0 as well as the ObjectDB. Instance Bindings allow altering the...

GD4

Godot 4.0 and its new extension system is an opportunity to improve how this plugin is structurally made. In the current Godot 3.x era, the way to go is relatively...

**(This is a work in progress, more proposals have to be written and classified by the maintainers)** This is issue is simply to consolidate all the features planned to be...

topic:documentation
enhancement
performance
topic:ide-plugin
topic:entry-gen
topic:api-gen
topic:gradle-plugin
topic:core
topic:editor-plugin