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Godot Kotlin 4.x roadmap

Open CedNaru opened this issue 10 months ago • 0 comments

(This is a work in progress, more proposals have to be written and classified by the maintainers)

This is issue is simply to consolidate all the features planned to be added in the future. With limited time and means, we can't really have a schedule for them, as the maintainers each have different disponibilities and responsibilities in the codebase. We'll just classify the different feature proposals into a short, medium and long term categories, roughly representing their priorities.

Last update: May 14th 2024

Short term: "String only" api methods Refactor the editor plugin. Write reload logic in cpp Remove GodotStatic, Singleton and Leak management from MemoryManager.

Medium term: Add a coroutine context for Godot and its signals.

Long term: Move JVM variant types and Set<Enum> registration to the new entry gen model. Investigate native_structures in api.json

CedNaru avatar Oct 03 '23 23:10 CedNaru