Tristan Grespinet

Results 65 comments of Tristan Grespinet

After investigating more, it seems that what I said was wrong. The type of calllback is not a mask. If there are several callbacks to be called, it's going to...

I'm not fond of overriding Fmod default behavior (no callback at all) without user knowledge. There is quite a number of callback types as well that we don't handle yet:...

I don't think it's necessary to have a FmodAudioServer running on its own thread. Fmod is already running on its own set of threads so in a sense it's already...

I think it will be something like FmodManager becoming a regular node, not an autoload. You would add a single instance of that node in your scene tree and with...

Given that GDScript got annotations too since the 4.0.0 version, I'd rather follow the same model as them when possible. So it means using the separate annotation and having to...

Since 4.0, the engine know the type inside a VariantArray, it's actually the only case of generic handled by Godot. But I agree that using List is tricky for performances....

Closing because dead issue for more than 2 years and signal got entirely reworked with Godot 4.

Closing this issues as signals are named like any other properties since Godot 4. The conversion of signal name has been removed.

Closing as we now support Java and designed the entry generator to be easily have third party language support. But we have no intention of supporting officially other JVM languages...

Closing this issue, the warning often disappear and reappear as a fix leaking local refs and introduce new ones every X patches. Up to me to be cautious about no...