Carl
Carl
This PR is a first attempt at structuring the project to use the various custom glTF extensions used in the lib. As a PoC, it aims at implementing some Actors...
The commands are correctly synched with the physics process in the godot engine but we still need to implement all the functionalities linked to the agents in the integration, like:...
We need to add the ability to import colliders information from glTF in Godot to simulate physics in the engine.
We would like to be able to generate photorealistic physics simulation inside Blender (rigid bodies, fluids, etc.)
We would like to have the ability to update the position of certain assets, for instance to move the camera around and render a scene from different angles.
We need support for custom glTF extensions on the Godot integration to load data from the agents, sensors, colliders, etc.
Currently, the entire reading process is based on an infinite loop from which we only come out when receiving a full command. It would be nice if the engine could...