Carl

Results 8 issues of Carl

This PR is a first attempt at structuring the project to use the various custom glTF extensions used in the lib. As a PoC, it aims at implementing some Actors...

The commands are correctly synched with the physics process in the godot engine but we still need to implement all the functionalities linked to the agents in the integration, like:...

enhancement
Godot

We need to add the ability to import colliders information from glTF in Godot to simulate physics in the engine.

enhancement
Godot

We would like to be able to generate photorealistic physics simulation inside Blender (rigid bodies, fluids, etc.)

enhancement
Blender

We would like to have the ability to update the position of certain assets, for instance to move the camera around and render a scene from different angles.

enhancement
Blender

We need support for custom glTF extensions on the Godot integration to load data from the agents, sensors, colliders, etc.

enhancement

Currently, the entire reading process is based on an infinite loop from which we only come out when receiving a full command. It would be nice if the engine could...

enhancement