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Use gltf extension in Godot for Actors

Open CarlCochet opened this issue 3 years ago • 1 comments

This PR is a first attempt at structuring the project to use the various custom glTF extensions used in the lib.

As a PoC, it aims at implementing some Actors functionalities to be able to simulate dynamic scenes within the Godot engine through the simulation stepping process.

CarlCochet avatar Oct 26 '22 11:10 CarlCochet

The docs for this PR live here. All of your documentation changes will be reflected on that endpoint.