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Gettings these errors in console does anyone know why ? [PAC3] unique id collision between part[event][unknown event][602] and part[event][][242] [PAC3] unique id collision between part[bone][head][603] and part[bone][left finger 3][246] [PAC3]...

so this one are arguing with dlibs because, now they tried to crash my game ![unknown (39)](https://user-images.githubusercontent.com/55983976/190121014-c5352e9d-e55b-4dcb-975a-fb91a64a65ae.png) ![unknown (40)](https://user-images.githubusercontent.com/55983976/190121023-c451eebe-a01f-4a5e-b8f5-48e38c537671.png)

it happens when I have my pac3 on too long like 2 or 4 hours between them, it is really weird this never happened in old pac3 so yes it...

Everything is in the title, when the server fails to get the content from the new model thing, its gonna retry fetching it and if the content is large it...

bug

Particles created by the particle part with 3d option enabled while not set to "follow" seem to completely ignore the pitch entirely. [3dparticle.webm](https://user-images.githubusercontent.com/24782457/186258600-cc6cf817-e625-45cd-9698-56241a139219.webm)

As of lately on metastruct we have crash analytics and I've noticed that a lot of crashes people had were related to the part_pool file. It might be worth investigating....

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gmod issue

> LUADATA SECURITY WARNING: Unable to load verifier, update me! This script error appears for everybody on join, how do I properly update PAC3?

A while back, i made an animation in Blender and imported it in the custom animation part, though I found out that when ever ones fps dips below 60 fps,...

The reason is that `Weapon:Clip1()`, `Weapon:Clip2()`, `Weapon:GetMaxClip1()`, `Weapon:GetMaxClip2()` aren't networked to other clients except the owner.

bug