CGLemon
CGLemon
Thanks!
Thanks, I remove some dead code.
Will crash after this sequence ``` > lz-analyze b 100 Pachi ouputs analysis verbose... > name Pachi outpus his name and stop analyzing... > lz-analyze b 100 Pachi crashs: pachi:...
Thanks! I miss the header file. I notice the weird result for this version, http://www.yss-aya.com/cgos/19x19/cross/sayuri321_2285_p1k.html . Seem the engine uses around 100 threads. I guess you still use same setting...
I see. Engine will will select as many as possible threads number when we set the ```-t``` as 0. In this condition, we assume playouts number limit is high and...
我就用中文回答了 目前的規劃是訓練不同強度等級的網路,因為這能有效提升對局者的體驗。其實我已經先把訓練用的棋譜洗好了,不過由於我現在剛畢業,正在求職,加上時間與訓練資源有限,因此這個專案暫時可能需要停滯一段時間,等未來時機合適再繼續推進。 另外,我也有在詢問是否有人有興趣接手這個專案,如果幸運找到合適的人,專案就能持續進行下去。