CGLemon
CGLemon
不好意思,哪裡有提及 KataGo 只使用十幾萬盤遊戲呢?
training games 代表用這個權重產生多少盤訓練資料,rating games 跑多少用以測定強度的對局,所以並不是前資料集大小。現在 KataGo 至少使用最新的數百萬盤作為訓練資料,詳細數字我就不確定了。 這個版本主要改進為支援日本規則,因為 UEC cup 是使用日本規則,看現在時間接近了,趕快丟上去練,餘下的是一些關於強化學習的小改進錯誤修正。 另外一個比較重要的改進為,嘗試支援強度調整和多變棋風,看起來兩者結合能提昇對戰體驗,但當前 v0.7.0 只有開放強度調整選項而已,預計 v0.7.1 後才會整合棋風選項。
The engine can't play the move in the pass-alive and pass-dead area. So the engine can't remove all dead stones sometimes. I will add this feature into TODO llist.
Add support for ```---capture-all-dead``` in the branch [remove-dead-stones](https://github.com/CGLemon/Sayuri/tree/remove-dead-stones). Look like it works well. The version is v0.5. Old support for old netowk, such as UEC14 and CGF 2023 network.
Thanks for testing! Look like I missed some conditions. Already fixed the capture bug in the same branch. But this option is unsafe in some positions. Did Aya implement the...
Fix capture-all-dead mode bug and push the code to the master branch. Now can capture two point eye group.
Thank! A little of off-topic, The Elo result shows the ```sayuri811_2035_p1k``` almost achieves ```LZ_05db_ELFv2_p800```. But in my local testing, Sayuri is significantly weaker than LZ174 which is also significantly weaker...
That is weird. I got this github [side](https://github.com/mstorsjo/llvm-mingw/releases). Where is your WinGW from? I want to test your GCC version on my computer. Thanks!
Thanks! That was mistake. I will update it soon.
Sorry, I forget to update the command. Please use following GCC command instead of the old one. ``` g++ -std=c++14 -ffast-math -I . -lpthread *.cc utils/*.cc summary/*.cc game/*.cc mcts/*.cc neural/*.cc...