CCHyper

Results 75 issues of CCHyper

Closes #752, Closes #883 This pull request implements a new system for AnimTypes, allowing them to spawn additional animations at the start, middle and end of their sequence stages. All...

new-feature

Closes #455, Closes #706, Closes #725 This pull request implements many new weapon slot states and also additional 3rd and 4th weapons, **Tertiary** and **Quaternary**. The following all apply to...

new-feature
enhancement

This pull request implements two new developer mode hotkey commands. **Meteor Impact** Sends a meteor at the current mouse cell. **Meteor Shower** Creates a meteor shower around the current mouse...

developer-feature

Closes #550 This pull request implements `OmniFire` from Red Alert 2 for WeaponTypes. **`[WeaponType]`** `OmniFire=` Does the unit firing this weapon have to perform a turn to face its target...

new-feature

Closes #540, Closes #547 This pull request adds various controls for customising the Sonic Beam weapon effect. It also implements a possible fix for the common "WaveClass" crashes see on...

new-feature
enhancement

Closes #474, Closes #475 This pull request implements the `StopSound` key from Red Alert 2 for both AnimTypes and VoxelAnimTypes. **AnimType** or **VoxelAnimType** section. `StopSound=` - The sound effect to...

new-feature

Closes #525, Closes #526 This pull request allows the Chat to All hotkey _(default **F8**)_ to be reassigned by the user and enables the right mouse click to cancel the...

new-feature
quality-of-life
enhancement

Closes #87, Closes #94, Closes #513, Closes #514, Closes #515 This pull request implements various new systems to allow users, mods and mod developers to use subdirectories to store game...

Closes #4 This pull request implements support for MP4, WMV, MPG and AVI video formats using the Windows DirectShow interface. The tested limitations within the Tiberian Sun engine are 4K...

new-feature
quality-of-life
enhancement

Closes #507 This pull request implements light sources for OverlayTypes. **`LightVisibility=`** This overlay object radiates this amount of light _(default `5000`)_. **`LightIntensity=`** The distance that this light is visible from...

new-feature