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Implements light sources for OverlayTypes.

Open CCHyper opened this issue 3 years ago • 1 comments

Closes #507

This pull request implements light sources for OverlayTypes.

LightVisibility=<integer> This overlay object radiates this amount of light (default 5000).

LightIntensity=<float> The distance that this light is visible from (default 0).

LightRedTint=<float> The red tint of this overlay objects light (default 1.0).

LightGreenTint=<float> The green tint of this overlay objects light (default 1.0).

LightBlueTint=<float> The blue tint of this overlay objects light (default 1.0).

DisableLightOnLimbo=<boolean> Should the light source be disabled when this overlay object has been removed? (default yes). This option has only added so you can disable the removal of the light and allow this to be a permanent light source object that exists on the map for the rest of the game/match.

CCHyper avatar Jul 12 '21 22:07 CCHyper