Henrik Gaßmann
Henrik Gaßmann
> Don't do this because those are not really cross-platform. Reason why it's inside bgfx repo is because some platforms have issue with version of their distributed header. I have...
@JackBoosY @ras0219-msft this is ready for review.
@BillyONeal @JackBoosY I think I answered the question?
@BillyONeal @ras0219-msft @JackBoosY did this PR slip under the radar or is there some issue I should address?
> Note that in a given link, it is almost never true that everything was compiled with the same standard version. Yes and that easily leads to ODR violations (and...
I think we are talking past each other. So I will try to outline how the features and polyfills interact and hopefully that will clear the confusion. Vanilla `quickcpplib` (partially)...
Whouldn't it be possible to add the beta version and leave the baseline untouched? That way people could explicitly opt-in via versioning.
As a bystander who just had to [rewrite the shaderc vcpkg port](https://github.com/microsoft/vcpkg/pull/10457/commits/9ac8115a3811eb3747fcda5e4eec5f3744eb824c) I can say that this would be a nice thing to have. Additionally I recommend bumping the required...
@ned14 this is ready for review now (reminder: I don't have merge/commit rights on this repository).
Yeah, I stumbled accross them, but I forgot to upstream the fixes, sorry. (See also microsoft/vcpkg#25855) > The only other thing that then fails with vcpkg is that status code...