Max Parry

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@nospam2k the purpose is to port Team Fortress to Android, and have servers hosted on 32-bit compatible machines with the Steam libraries. Only the servers need the dlls/ folder

> So, technically, if I can get the port to work correctly in MacOS, I should be able to connect and play hunted from a 386 server? Yes. What's your...

And also, what did you do for Font.cpp? Nothing seems to work for me.

@nospam2k Right now there aren't really any TFC servers being hosted on Xash, you could try hosting your own if you have another box or virtual machine software that can...

Your best bet is getting installing Xash3D itself, just with the `tfc/bin` from Steam, and running it with the launch option `--dedicated`

Yeah I know, but I have no idea how it makes Asm( and prgm accessible again

Why would anyone care if it crashes when you're trying to close it already?

@jason-1109 What is most likely happening is your server isn't sending it's "heartbeat" to the master server properly, most likely unrelated to this issue.

@jason-1109 I heard from somebody heartbeats work through the Steam APIs these days. Maybe it's that it can't contact the APIs properly? The `invalid hSteamUser` seems to point to that,...

The error lines don't seem to line up... I'll see if I can reproduce this on the latest nightly under Wine (Linux is surprisingly overflow-tolerant from my past experience)