Max Parry
Max Parry
I have one, and have kinda found a fix. My C++ code I sent gets the scaling factor and things. You could use the BSF value and multiply the sniper...
I would think it's an SDL/OpenGL bug. No matter how many scaling settings I played with on Linux, none of them seem to cause the same effects as on a...
@adrievx thanks! I'll log in to the App Store online now and see if it works.
About the `long 4294967295 is not a 32bits value` warning, it definitely is! Hexadecimal representation is `0xFFFFFFFF`, which fits exactly 32-bits This function seems to be the one failing https://github.com/ptitSeb/box64/blob/555b5065a01244c5a629d50ab3a0cd42b17c8833/src/include/box32.h#L54-L59
Ahh I think I see where it is. The comparison is failing due to differences between signed and unsigned long, and the cast to `int32_t`/`long_t` is taking the upper bit...
``` Logging into Steam game server account [SteamNetworkingSockets] Waited 28.9ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetworkingSockets] Waited 28.9ms for SteamNetworkingSockets lock [ServiceThread] [SteamNetworkingSockets] SteamNetworkingSockets lock held for 5.5ms. (Performance warning.) ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes...