Max Parry

Results 107 comments of Max Parry

Ok nice I definitely can do that. Wait the files aren't allowed, here's a drive link. Cheers audio is the Homebrew Launcher chime audio(1) is the Anemone3DS chime https://drive.google.com/drive/folders/1hbpdsssg8hugxzEZ44SPB-3TN3MSS_pT?usp=drive_link

A minimal amount of [AI](https://copilot.microsoft.com) did help. I'd say 5% was AI, but most of it was copied from the [System Languages example packaged with devkitARM](https://github.com/devkitPro/3ds-examples/tree/master/get_system_language) and the [psuedocode Donut.c...

I also believe this port is higher effort than the other port that has not been merged. It has been tested on real hardware and runs well with minor flickering.

true hecker moment, SSHing into your computer from a Nintendo console

> Hey! I am having the same issue. Bad SD, not related to mset9 itself. Probably due to shoving it in and out too much It's funny how I got...

@drvptr I'm getting this error too, from my debugging it has something to do with having a 64bit build of OpenGL in a 32bit build of Xash or maybe vice-versa...

if you're still around, this project is pretty much abandonware now

Alright, major oddity here. It only happens on the 64-bit (amd64) build. The 32-bit (i386) build works fine. So I guess I could use the i386 build until the bug...

[engine.log](https://github.com/user-attachments/files/20705847/engine.log) Juicy bits for anyone who doesn't want to download the log: ``` [19:06:59] UI_LoadProgs: can't init menu API [19:06:59] Error: can't initialize gameui DLL: [19:06:59] Using SDL audio driver:...