Bruno Levy
Bruno Levy
 GEOGRAM geometry processing library and utilities. [[documentation]](http://alice.loria.fr/software/geogram/doc/html/index.html) [[download]](https://gforge.inria.fr/frs/?group_id=5833) [[online demo]](http://webloria.loria.fr/~levy/GEOGRAM/) *MOD* Moved to http://homepages.loria.fr/BLevy/GEOGRAM/
 Graphite 3, upcoming version 1.6.7 with ImGui 1.62 and FontAwesome icons.
 Experimental Android binding, works with fingers, stylus, bluetooth mouse, virtual keyboard and bluetooth keyboard. ImGui1.62. Now porting to ImGui1.63 (will be even easier with new OpenGL3 binding). Download sources...
 A simple N-Body simulation in Graphite3-1.6.11 with ImGui 1.69
Committed a fix, you'll need to update geogram.
Problem still exists when Undo/Redo is activated. See #26 for the explanation (fix is on its way...)
Thank you very much Denis ! I tested, with these flags and numactl, result is better than with default setting, but not as good as limiting the number of threads...
Makes sense ! On this machine, there are four CPUs, four memory channels per CPU, each channel manages three DIMM slots (so 16 memory channels in total). Performance seems to...
Hello, In periodic mode, the same vertex can have several "instances", depending on where it is seen from. For instance, a vertex `v1` near the side 'x=1' of the cube...
Use `PeriodicDelaunayTriangulation3d::periodic_vertex_real(v)` to transform a vertex instance into the associated real vertex.