Brandon Pacewic
Brandon Pacewic
> > For me this happened when trying to compile with clang. With gcc it worked fine. Can anyone maybe try reproducing with clang? > > Same thing here. In...
> Is our `fusion` team blocking anyone else at Autodesk from using that team name, and could that be an issue going forward? Well this would only affect the open...
> I think it looks good except for the max texture size issues. In my experience it isn't properly limited and setting it too high can cause the app to...
### Tips for the code block ``` ```ts const box = new THREE.Mesh(new THREE.BoxGeometry(1.0, 1.0, 1.0), this.CreateToonMaterial()); box.position.set(0.0, 1, 0.0); this._scene.add(box); this.AddTransformGizmo(box, 'translate', 3.0); this.AddTransformGizmo(box, 'scale', 5.0); this.AddTransformGizmo(box, "rotate", 7.0)...
> @BrandonPacewic Could you commit those fixes? @HunterBarclay, committed.
> @BrandonPacewic I have never seen that before. 1. What were the steps you took before then and 2. When was the last time you cleared browser history? @a-crowell Steps:...
Are there any particular examples of where the 120 column limit fails or does not behave as expected?
@StephanTLavavej Is there any particular reason to use clang-format 13.0.1 over 15.0.0? When switching to the newest version it seems to work as expected. ```cpp template constexpr variant(_Ty&& _Obj) noexcept(is_nothrow_constructible_v)...
I now know why the STL uses clang-format version 13.0.1 over 15.0.0.
Will not be finished as a part of the v7.2 release