Aurélien Vivet
Aurélien Vivet
!update [MazeGenerator.zip](https://github.com/GDevelopApp/GDevelop-extensions/files/7790563/MazeGenerator.zip)
This isn't better in the engine itself? On the PlatformerObject we have already a few settings about ledge grabbing. 
A quick review: - Maybe we should in this extension use an object structure variable for __ScaleX__, __ScaleY__, __TextScale__, __InitPosition__, etc... maybe like `__buttonExtension__.ScaleY` ? The idea is to keep...
Hi @7762 The bot reports you the errors to fix. ⟶ ❌ (🔧) [Dots in sentences]: Field 'shortDescription' of the extension description misses a dot at the end of the...
> I'll be improving it further with the next version. Also, do I use the same command to update the example? If not, can you please help me with how...
You have well understand how works the GDevelop extensions well done! Now I think we can be more concise on properties names and polish. What I've seen: - The value...
The extension works fine, but as you changed the tween transition from millisecond to second, and that you didn't changed the value in object's behaviors, there is still 5000 seconds,...
I have reread all the comments, and so I remove the `for each` loop which is useless.
> ~This behavior uses For each object events so be aware of slow downs that may occur from many instances of Sway objects.~ > The behavior works best if both...
- The description don't talk about the shape painter - > Hmmmm... how to resolve the conflict? I think it was caused by moving the extensions into community/reviewed folders. >...