Aurélien Vivet
Aurélien Vivet
Hi @Yggddrassill Is this crash similar to [this one](https://github.com/4ian/GDevelop/issues/4192)? In this case we keep only one bug report to avoid duplicates. Thanks
There is a use case where there may be a problem with resources, I'm not sure if that's the cause, but it's the closest I can think of. 1 -...
The Tilemap object have no support for blendMode.
The interest of this extension is understandable and valuable, however, since it is necessary to make a modification in the files I can't approve this extension because of the required...
> [Update] converted it manually, tested in IDE, working [GooglePlayGameServices(Runtime-Sources).zip](https://github.com/GDevelopApp/GDevelop-extensions/files/9726661/GooglePlayGameServices.Runtime-Sources.zip) [GooglePlayGameServices(Runtime).zip](https://github.com/GDevelopApp/GDevelop-extensions/files/9726664/GooglePlayGameServices.Runtime.zip)   > > apk_test.mp4 Hello @planktonfun This looks amazing, you did it in one night :o ? To...
I could open a pull request for you, and you follow the discussion with the team?
> The "How to use" should either be in instruction or property descriptions or in a help page if more details is needed. The extension description only answer: "Do I...
This look good! That mean the **C_button_released** condition return true only once when the button has been released. And it doesn't stay on false. This is a breaking change in...
Also if you can edit the version from `0.3.0` to `1.0.0`.
Indeed I found an issue with "Any Gamepad button was released". I fixed it by adding a case in `C_any_button_released` where if the button is released or not I save...