Noah Sherwin

Results 162 comments of Noah Sherwin

I learned that the formatter "will not work" if the redhat's extension hasn't been activated yet. We'll need to call its `activate()` function so users don't need to manually start...

https://github.com/BinToss/AvaloniaUI.AvaloniaVSCode/commit/d21ce1ce726ec3b524bc138a828ad654bec57668 and https://github.com/BinToss/AvaloniaUI.AvaloniaVSCode/commit/2fa9389b4e63e369eb78ad5c1545e0e377eefaae **fulfill this feature request**. `redhat.vscode-xml` is _not_ automatically installed. ---- VSCode does not allow extensions to recommend other extensions (that could get annoying). "Optional" extension dependencies can...

Ah, that would be the file with no extension. For me, it typically contains a relative path to itself. In other words, "(-path param)\savegames\new001\new001" has that path written to its...

Hey! I can't remember if Cpp projects support it, but I think you should know about the NuGet package for the DirectX 9 Extensions. https://www.nuget.org/packages/Microsoft.DXSDK.D3DX The compiler *should* be able...

Understandable. If two maps have the same name and similar sizes, it would be difficult for the user to pick which one to load if Vulpes opens a prompt to...

I tried a quick and easy fix. It didn't work. Instead of changing the pattern for the InputMap keys, the path of an MJS wrapper should not be affected by...

> Whats your `packemon` config look like? Just saw this...five months later. This is the the configuration for my CJS releases. https://github.com/HaloSPV3/HCE.Shared/blob/ee2836923772f46440894da7f5b7be5376d1cbaf/packemon.config.ts https://github.com/HaloSPV3/HCE.Shared/blob/ee2836923772f46440894da7f5b7be5376d1cbaf/package.json#L131-L147 And the configs for my w.i.p. MJS...

Checking the `` element for `Sdk="Microsoft.NET.Sdk"` should suffice. SDK-style projects use implicit File Includes regardless of the TargetFramework in both DotNet/VSCode and VS IDE. Projects that use the .NET Framework...

> This is a hard problem: it's impossible to compile JSON imports to browser-compatible CommonJS, and we should probably just throw. Ah, right. Browsers prefer asynchronous code and using a...

> Hey @BinToss, thanks for the review. Can you please instruct me how to proceed to get this merged? Now we wait for a maintainer to approve a review. Third...