Noah Sherwin

Results 160 comments of Noah Sherwin

Honestly, I completely forgot about this. I'll come back around to it when I start working with ResJ files again. On Tue, Jan 3, 2023, 09:36 Mark Pflug ***@***.***> wrote:...

![Screenshot_20211114-163326.png](https://user-images.githubusercontent.com/7243190/141705636-571ba069-871b-4bb6-a22e-412561d73f1c.png)![Screenshot_20211114-163332.png](https://user-images.githubusercontent.com/7243190/141705638-9a53cc99-1bfb-46d9-b20f-2bdc8b210235.png)![Screenshot_20211114-163337.png](https://user-images.githubusercontent.com/7243190/141705642-6aa54f54-cca1-4f70-9b58-9dab2a054de3.png)![Screenshot_20211114-163516.png](https://user-images.githubusercontent.com/7243190/141705645-070bbca5-3305-48f5-8590-dfd55b10e52e.png)

Wild guess: the HAC2 map repository is down.

In the mean time, you can have users install d3d9x with the minimal DXSetup shipped with OpenSauce 4.0 (2015). [dxredist.zip](https://github.com/SnowyMouse/chimera/files/6300439/dxredist.zip)

Arecaidian Fox and I recently tested SPV3 (and OpenSauce by extension) with d3dx9 only present in the game's directory (not "installed" in any way, not present in any system folder,...

I've been considering keeping renderer-specific changes delegated to separate, specialized binary mod. My concept likely won't be realized before this is implemented into Chimera, but it's a thought I'd like...

https://drive.google.com/file/d/1aOVTIJPRjI09TposPqRs6g8xJJZyAsUl/view?usp=sharing A rundown of the Custom Edition 1.0.10 strings.dll Every string is stored as a Resource.

Possible solutions: ### A - Copy resources during compiletime Compile strings and bitmap resources into Chimera binary during compile-time. ### B - Copy resources during runtime Modify Chimera binary during...

I tested the theory via ResourceHacker tonight. Transplanting the string resources does work. I used an SPV3 strings.dll as the donor and a Monolith 1.0.5 as the recipient. ![image](https://user-images.githubusercontent.com/7243190/184492790-a16a0259-3677-4ca4-970b-f1428102e8d6.png)

Speaking of the loading screen bitmap, could we consider loading an external bitmap for loading screen customization that doesn't require modifying patching a DLL with a new bitmap?