bitmapflow
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DenseRLOF breaks if the sprite image is too small
It will gobble up RAM until it crashes. This is an issue in opencv-rust so there is not much to do about this, except maybe adding a minimum sprite size.
Can confirm, The program runs into memory errors at 32x32px
, but an image size of 710x400px
seems to work fine from what I tested.
I would probably suggest preventing DenseRLOF from being selected when under a certain sprite size.