BartmanAbyss

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https://github.com/BartmanAbyss/vscode-amiga-debug ![image](https://user-images.githubusercontent.com/19374186/187524358-915f1b76-f225-43b4-a450-cc1e0b6547ae.png)

Also, if I may add to this, although I alread have SDK 10.0.22621.1 installed, `winget upgrade` shows this (even after running `winget upgrade --all`) ``` Name Id Version Available Source...

whole image jitters without this fix if `FFX_FSR2_ENABLE_MOTION_VECTORS_JITTER_CANCELLATION` is enabled in `flags`. FSR2Sample does not enable this flag.

``` #define min16float half #define min16float2 half2 #define min16float3 half3 #define min16float4 half4 #define min16int short #define min16int2 short2 #define min16int3 short3 #define min16int4 short4 #define min16uint ushort #define min16uint2...

We don't use Unreal Engine, but it works with these defines.

> EDIT: Here is an example of such a difference: > > ``` > DISASSEMBLER MISMATCH FOUND > Instruction: [10] 0trapeq #$10101; (extension = $1) (2-3) (Musashi) > [10] 0trapeq...

> `5: F200 1185: Musashi: [4] FPU (?).x FP4, FP3` > ` vda68k: [8] fbf.l 0x11851002` `m68k-amiga-elf-objdump.exe` says: ` f200 .short 0xf200`

Hmm.. I think I just ported the code as is, I can't find any more hints in my commits unfortunately.

I think @bebbo modified the binutils to use motorola syntax. quite a lot of that is done by massaging the resulting strings. In my TypeScript version I have modified the...