BartmanAbyss

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> I think these two line > > ``` > {"cmpib", 4, one(0006000), one(0177700), "#b$s", m68000 | m68010, dis_nonbranch }, > {"cmpib", 4, one(0006000), one(0177700), "#b@s", m68020up | cpu32 |...

Sure. I maintain a VSCode extension that has some webviews that use preact. https://github.com/BartmanAbyss/vscode-amiga-debug In the past I had to add special code to run the webview in a browser...

Hmm.. should work for any frame in the multi-frame capture.. Probably broke something...

I have now updated to WinUAE 4.4.0 so you can try to use it. Let me know if it works okay.

Hi, thanks for using my extension. The focus of my extension is more on demo & game development, these don't need a std lib. As such, this is currently low...

You’re using floating point on a CPU with no FPU. You need to get these intrinsics from a m68k GC support library I guess. I have only included mulsi3, divsi3,...

You can copy the implementations (as I did) from here: https://github.com/BartmanAbyss/gcc/blob/master/libgcc/config/m68k/lb1sf68.S

There shouldn't be any license issues: [https://www.gnu.org/licenses/gcc-exception-3.1-faq.en.html]()

Have you had a look at the included starter project? https://github.com/BartmanAbyss/vscode-amiga-debug/blob/master/template/main.c#L151 This works for data, maybe it also works for BSS. Haven't tried...