FidelityFX-FSR2
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GLSL texture format for rw_img_mip_shading_change and rw_img_mip_5 wrong
File: src/ffx-fsr2-api/shaders/ffx_fsr2_callbacks_glsl.h, lines 247 and 250, specify r32f as texture format, however this should be r16f. This caused the SPD pass not working on a well-known console platform. Changing this fixed the issue.
probably a good idea to merge PR #26.