Balint-H

Results 88 comments of Balint-H

In terms of resetting a scene, the method I've been using is storing the kinematic state of the ragdoll (or copying it from another one) in an enumerable, and restoring...

In terms of loading a scene, the plugin works somewhat well with prefabs. You can store a scene in one and instantiate it during runtime, but with weird behaviour if...

Just in case, but have you disabled collisions between the two objects?

Maybe you could still use equality constraints between the arm and the rope's body, and use the "relpose" attribute in the xml to set it according to where the site...

Hello, `relpose` is only available in the `weld` type equality constraints. With it you can define any fixed spatial relationship, even if its not satisfied at the start (at which...

I edited this pull request to only add the events to MjScene that can be used to synchronise behaviour with C# scripts, and removed the edits to the Editor scripts,...

Have you considered doing the combination in the XML, using the `` element? See the hammock.xml file in the example models, which can be thought of as the arena, and...

Wanted to add, that if no Weld Offset transform is supplied then no weird behaviour happens, perhaps because then edits to `eq_data` are skipped. However this disables the option to...

Isn't addition 1 already addressed by https://github.com/deepmind/mujoco/commit/0180d839a9fa3c9dcb07d09f0b66697003bd71a6?

I will submit a separate pull request for the event synchronising functionality from a branch thats more in sync with the deepmind main.