mujoco
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unity stand alone build support + unity editor mesh duplicate
- stand alone unity build support . encapsulated all editor scripts with #if UNITY_EDITOR since mujoco namespace holding editor modules which cases to error during stanablone build
https://github.com/MyelinsheathXD/mujocoGameTools/commit/72618db6a9b1382ab7bdb3f37ce7ca8a22c4cdc6
- On geometry duplicate, the visable mesh disappear in the editor. On duplicate phase in the editor , ExecuteinedinMode along with Update method removing original shared mesh on duplicate phase
fixed by calling DestroyImmediate() only when Aplication is in Play mode
https://github.com/MyelinsheathXD/mujocoGameTools/commit/100ad5c91900b8c6d554f59151327164c06015df
the branch fork link https://github.com/MyelinsheathXD/mujocoGameTools/tree/v2.1.5fromComUnity
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Isn't addition 1 already addressed by https://github.com/deepmind/mujoco/commit/0180d839a9fa3c9dcb07d09f0b66697003bd71a6?