Bagellll

Results 4 issues of Bagellll

Hello yet again, As per #93 I have fixed the initial issue with the interface returning incorrect values but tried to go and make it work best I could for...

This is a weird one. Props that have been given the collision group "COLLISION_GROUP_WEAPON" (or just regular weapon entities) fall or move through players slowly. What I have observed with...

This is pretty easy to recreate. Ignite or shoot a wood box while it is connected to an expanding hydraulic and the game will crash. It has to be expanding,...

Today I learned 2 things. 1. Do not convert a navmesh of gm_bigcity. 2. When there are 10k+ nodes in a mesh, the net channel just dies trying to send...