D3bot
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Coroutine uploading
Today I learned 2 things.
- Do not convert a navmesh of gm_bigcity.
- When there are 10k+ nodes in a mesh, the net channel just dies trying to send it.
I was actually surprised that this works but it does actually prevent the (what I would consider edge case) bug where your mesh is too big, even for the last fix I did. Thanks again in advance.