Asteroth

Results 31 comments of Asteroth

In agreement with jg18, gonna move this down to low because this is extremely minor. It's unfortunate, but it's not going anywhere unless someone with expertise and a Mac can...

I'm with Cyborg here, without a reliable means to produce it there's not much we can do. I don't feel confident enough to close it, but I don't think it's...

In `sexp_set_ship_maneuver()` maneuver flags is properly initialized to 0.

If the node doesn't exist then the `(n >= 0)` check won't be true, and `eval_num()` will be skipped, leaving it as whatever value it was before.

Being a bug, I assure you it's entirely possible there are several other explanations. By their very nature they are unpredictable, it may not even be related to the maneuver...

2. Partially implemented with a SEXP `nebula-change-fog-color` in #3319, actual UI support for a color picker should be a goal for qtFRED at least, though. 3. Implemented in #3507

I don't believe the end result of the combination of those linear interpolations in the middle with the flashes at the ends was intentional, each thing separately was done intentionally,...

Yes, ETP works extensively with ships covered in maneuvering thrusters. The core issue is that the AI doesn't really 'export' it's rotational acceleration in any way, and unlike players do...

Honestly I would prefer this if this were not settable at all (speaking of PCS3). Turrets should explicitly require that their arms be the same name as themselves with "-arm"...

The real problem here is that `Viewer_obj` is null at this point, even in personal chase cam, which doesn't make much sense to me. It is specifically nulled out by...