Asteroth
Asteroth
...Instead of just objects.
A simple copy of the same function on `ai_helper`, now usable on plain ships too.
Due to all the attention on the warp portal recently, I noticed some strange inconsistencies with the 'warp glow', a simple bitmap at the center of the portal, which flickers...
And honestly I'm not sure how to fix it. Here's an exerpt, this is after loading a model it goes through all the path which have a valid subsystem as...
I.e. the click was only held briefly. This seems to be by design? `PointerEvent` only has `Option` meaning that if the click is held too long and does not count...
I considered having shockwaves do this too, but having "esuck" missiles suddenly start draining double the amount is probably not a good idea... so a problem for later. Additionally, this...
If a weapon's shockwave damage has not been specified via table, `ShockwaveDamage` should return -1 instead of 0, and otherwise return the value set via table, allowing scripts to disambiguate...