Asteroth

Results 31 comments of Asteroth

Have you tested whether this is sufficient to actually use buttons past 32? I assume you have such a joystick?

For posterity, even though it's kind of a technical point. This would most likely be simply adding particle effect hooks for $Impact Spew: and $Damage Spew:. "Anchoring to the ship"...

Ah, yes, that's true. That would obviously be greatly preferred... perhaps an 'override' Impact/Damage spew defined on the weapon, which would be preferred, if it exists.

This is probably the sun. If you look directly at it it brightens the entire screen. If it is, -nolightshafts should disable that behavior.

We don't need to overthink this, if the target is smaller than the beam_area_percent, just use a dot of 1. If people are using dot curves for beams, they're definitely...

Well, not that this necessarily obviates your request, but you'll probably want to know the FSO *does not* use the turret's AI class for anything. All turret behavior modified by...

The text *can* be modified via strings.tbl, specifically `84, "cargo: %s"`, but this will change the text across the entire mod. I assume you were looking for something more specific...

For what it's worth, by overriding the string, you could still get the same effect, provided you remembered to write `cargo: ...` as the cargo for other examples which you...

Did you want to try the strings.tbl method...? I can help you with it.

For posterity, I'll mention that this is caused by the `srgb_to_linear` conversion here https://github.com/scp-fs2open/fs2open.github.com/blob/master/code/def_files/data/effects/fog-f.sdr#L35. Without post processing, and that conversion removed it fogs to the correct color again. I've bought...