C.S. Melis

Results 87 comments of C.S. Melis

I like these. Parameters like `height`, `fade`, and `color_shift`, did you determine those based on the relevant asteroid fields and other exclusion bands in FL? I was looking for values...

Do you happen to know whether a new release will come any time soon?

I just tested it on my Windows machine and it seems to work fine. Though on rare occasions I noticed some stuttering occurring (probably caching or shader compilation), and a...

Thanks for sharing the videos and your conclusions! I'll add a copy of DXVK to the repository and for now also make DxWrapper the default for Linux users. By the...

> I think BC46 can tell you all about an issue with AMD GPUs and light sources in this game. Maybe something that could be fixed in DXVK? The issue...

Good proposal. One small issue I could potentially see occurring is that some players install HDE while they want to continue a vanilla storyline playthrough with existing saves. Since they...

I'm not entirely sure since presumably the linked issue relates to legacy D3D8, whereas the shadow issue only occurs when converting D3D8 to 9.

I've created a PIX snapshot of the shadow bug while running the game with just d3d8to9 v1.12.0: [ShadowBugFreelancerD3d9.zip](https://github.com/elishacloud/dxwrapper/files/15131182/ShadowBugFreelancerD3d9.zip). Thought it may give some insights into what could cause the bug...

I'd strongly discourage you from using atom-gpp-compiler since the package hasn't actually been updated in years. Instead, you might want to use an IDE made specifically for C++ programming like...

As discussed earlier on Discord, the extensive infocard doesn't entirely convey the correct information. To ensure that no sacrifices are being made when replacing the original infocard, a new merged...