C.S. Melis

Results 87 comments of C.S. Melis

> 140 is visual studio 2015 Ah, I didn't know the number at the end represents the VC++ version. > Here is a version complied for Windows XP with the...

It seems that didn't do the trick unfortunately: ![image](https://user-images.githubusercontent.com/45081813/231586255-fca11442-a3dc-407d-8ffe-d982654e4d97.png)

I wanted to do some more research and @elishacloud's info regarding Direct3D8 being redirected to the Direct3D9 drivers after Windows update 19H1 gave me some clues as to where I...

Thank you for the links and the code snippets @elishacloud! With the first and third snippet the lighting bug was still present in the game unfortunately; same result as this:...

I hope the logging format is a bit clear: [d3dlight8_log.txt](https://github.com/elishacloud/dxwrapper/files/10886731/d3dlight8_log.txt).

Yes, that one did the trick. Thanks a lot! Lighting fix: ![image](https://user-images.githubusercontent.com/45081813/222854887-5cec6c0e-b85e-4780-aa6c-aacbd82b1ea1.png) Original (legacy d3d8.dll): ![image](https://user-images.githubusercontent.com/45081813/222854906-cc3199cd-991f-4af8-8350-eb1712c4ca0b.png) Slightly dimmer than what it looks like with the legacy d3d8.dll, but overall still...

> In the LUA script if you change the theta to be only slightly smaller than the Phi does the picture still look good in the legacy d3d8.dll or does...

Thanks for the code snippet! The lighting looks about the same as with the last one. ![image](https://user-images.githubusercontent.com/45081813/222929289-998222bb-6a8e-4f9c-a36b-3192f00167ce.png)

We've been granted permission to use any fixed models from FL:SR as well.

Most of them were done by Thaddeus from what I've been told. Here's their repo link: https://github.com/Freelancer-Sirius-Revival/FLSR.