C.S. Melis
C.S. Melis
To minimize the amount of sizes that have to be updated, I'd suggest setting a minimum amount (e.g. 700 or 800) and only increase the size of an exclusion zone...
This indeed calls for a launcher, which is already on the list: https://github.com/BC46/freelancer-hd-edition/issues/51.
Implemented FLPatch: https://github.com/BC46/FLPatch. Working config file example: ```ini [Patch] module = common.dll offset = 13F48C type = f value = 50000 [Patch] offset = 05685F value = EB 0C 90...
I did some equalization editing to make the high frequency sounds more audible. Now it should be easy to hear: [Omicron_beta_battle_screech2.zip](https://github.com/BC46/freelancer-hd-edition/files/14983509/Omicron_beta_battle_screech2.zip).
I first noticed it when I was recording [my playthrough for YouTube](https://www.youtube.com/playlist?list=PLaeojT9qUkwwbnzW0MDgFxegjtSQ5jY4B) while in battle in the Omicrons. To me that screech is rather loud and very out of place...
The new `loadouts.ini` file has been added. Now an option needs to be added to the installer.
DirectX does not offer any sort of pixel shading out of the box. DirectX 8 and 9 have `D3DSHADE_PHONG` defined, but unfortunately it's not implemented. A while ago I did...
I previously said that these issues occur in vanilla Freelancer as well. However, this is not true as after testing it a second time, neither issues occurred on my vanilla...
Tau-29 gas clouds: it appears this issue is caused by the doubled `fill_distance` values in `bw09_oxygen_pocket_field.ini`. A fix I found is to update the following offset to `0.87f`: ``` 1.74f...
Thanks for investigating this!