Rafa Adrian
Rafa Adrian
Any updates with this bug? Is there a Fix yet?
I managed to focus the issue to the AddTargetData, for some reason after the EffectContext is assigned using the static_cast and the EffectContext->AddTargetData(TargetData) is called the engine crashes and the...
Yeah the static_cast for the EffectContext is the same as in the GSShooter, FGASGameplayEffectContext* EffectContext = static_cast(EffectContextHandle.Get()); FGASGameplayEffectContext being the same as FGSGameplayEffectContext and the EffectContextHandle is the type FGameplayEffectContextHandle....
I tried to fix this but apparently AGSHeroCharacter::InitializeFloatingStatusBar() is being called for both, the serverr and the client but for some reason the part where the Character is assiged to...